﻿using System;
using UnityEngine;

namespace ParticlePlayground
{
	// Token: 0x0200015F RID: 351
	[Serializable]
	public class PaintPositionC
	{
		// Token: 0x04000811 RID: 2065
		public Vector3 position;

		// Token: 0x04000812 RID: 2066
		public Color32 color;

		// Token: 0x04000813 RID: 2067
		public Transform parent;

		// Token: 0x04000814 RID: 2068
		public Vector3 initialPosition;

		// Token: 0x04000815 RID: 2069
		public Vector3 initialNormal;

		// Token: 0x04000816 RID: 2070
		public Quaternion parentRotation;
	}
}
